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With its Gaelic choir and glitch influences, Olivier Deriviere's soundtrack is a deliciously refreshing new take on composing for horror games.
Co-steward Carol Mathewson takes us inside the museum's collection of 5,600 games, including over 3,000 tabletop games.
Responding to criticism, the head of the biggest developers’ advocacy group says video game workers have the right to unionize – and she won’t stand in the way of those who do.
Developer Jason Roberts discusses the idiosyncratic puzzle game's long incubation.
Brianna Lei talks balancing real-life melodrama with a larger-than-life wit.
Curator Jacob McMurray talks about creating one of the world's first permanent museum exhibits devoted entirely to videogames large and small.
With credits including Romancing SaGa and Shadows of the Damned to his name, Japanese developer Yoshiro Kimura may not strike you as the kind of guy to go indie.
Veteran developer Jeff Minter is back, and with Atari no less.
Sidebar Games opens up on how a two-person studio created a memorable sports RPG.
Triple-A and indie developer veteran Elizabeth Sampat opens up about working in the game industry in her new book of essays.
It's one of the most influential science fiction stories of all time, but H.G. Wells' classic has only rarely been adapted into game form.
Playful, Inc. director Dan Hurd talks 'playground platformers,' new hardware, and launching with Microsoft's powerhouse console.
Amazon's Mobile Masters in Las Vegas showcased some pretty notable esports talents. So we talked to them.
Author, critic, and lead writer behind A Mortician's Tale Kaitlin Tremblay discusses her two latest releases.
The PSP Go is not remembered as one of Sony's better hardware ideas, but it did prove a useful test bed for independent developers.
Celebrated as one of the best horror films of all time, The Thing has no shortage of adaptations, including a videogame. But Mondo wants to try something different.
Murasaki Baby creator Massimo Guarini discusses the art direction behind his indie heartwrencher.
Games can be fantasies to help us escape from our dreary lives, but they can also push us to confront hard truths.