Warcraft is now the most successful game-to-film adaptation ever made
Warcraft was never really made for domestic film audiences. Few summer blockbusters are, when so much more of the market exists overseas. So it should come as absolutely no surprise that Warcraft is doing ridiculously good numbers in China at the moment, bringing in $200 million of its $377.6 million box office to date -- outperforming its contemporary Angry Birds ($327m globally) and the previous record-holder for highest-grossing game-movie, Prince of Persia: The Sands of Time ($336m).
Director Duncan Jones (heretofore best known for his low-budget science fiction film, Moon) says a sequel has not yet been greenlit, but tweeted that this prospect was "on the way, and doing good." He also added that he'd love to return as director for any sequel.
"I'm desperate to do Taurens," said Jones in another tweet, referring to a fictitous race of minotaurs from Warcraft's lore. As its first cinematic outing, the current Warcraft film sticks to a few basics in Blizzard's sprawling fantasy canon, namely a central conflict between orcs and humans. Any sequels would allow the script to branch out considerably. "We'll just have to wait and see if we get the chance."
We didn't review Warcraft here at Zam, but our sister site Wowhead has a roundup of movie coverage, including an Easter egg guide and footage from the red carpet premiere.