Oculus's anti-piracy patch subverted in under 24 hours

'I really didn't want to go down this path,' says dev responsible for the new workaround. 'But I feel there is no other way.'

In today's least-shocking news: the Digital Rights Management (DRM) that Oculus VR introduced last week to prevent its exclusive games from playing on rival virtual reality headsets has already failed.

Libre VR, the pseudonymous developer behind the same plugin that subverted Oculus's safeguards the last time, released an updated version on Saturday intended to circumvent the new DRM. Where Oculus's patch is designed to check against a user's installed hardware to verify an authentic Oculus Rift headset is plugged in, this updated plugin skips over that check, and reportedly makes it even easier than before to run pirated games on the Rift.

"I really didn't want to go down this path, but I feel there is no other way," Libre VR says in the plugin's patch notes. They entreat users not to use the plugin for pirated copies, maintaining that is not its intended use, despite the capability. "I still do not support piracy," they add.

As I noted on Friday, Oculus VR has plenty of good reasons to want to remain one step ahead of exploits and hacks, not the least because it wants to stay competitive with rival HTC -- but that's a losing battle when your market is on PC. With a near-infinite pool of diverse and talented coders always poised to tear down whatever walled garden a company tries to build, it is not in the least bit surprising that this new anti-piracy measure was crushed in such a short time frame. And it will not be the last.

Top image source: Oculus

(h/t VG247.)